The simple screen pulls together everything you’d want in a memory aid. Snippets that use kept in stickies, tags, task times, prompts, index systems, Rolodex …
1ata – Personal App

1ata is a mobile app to be designed by and for individuals with cognitive and communication challenges with personal, familial and professional interactions. The name “1ata” stems from “one at a time.” To varying degrees and in multiple contexts, this personal app will optimize social interaction, facilitate task completion, and streamline information gathering. Expected improvement will stem from the control that users gain as they take on greater responsibilities during recovery, or more gracefully accommodate to limitations with self-directed and variably guided prompts, with one focus at a time.

1ata is a personal organization device app to simplify life’s activities, fluid with “Getting Things Done” mode; memory aids, stickies, tags, task timers, prompts, personal diary, file systems, Rolodex — with one central focus at a time and all else in its place. Adaptive, self-empowering, private, personalized cognitive support for focus, recall, prioritizing, social prompting; solo and team input and cuing delivered for ease and clarity. To integrates with phones and smart assistive and home devices. Users drag and drop words and pictures on a “semantic screen” one point at a time, showing related points as appropriate. The software is adaptive to a range of disabilities. This program adapts to changing needs, environments, circumstances centered on user control.
Summary of Problem Addressed by 1ata

There is a need, among those of us with cognitive and communication challenges, for a simple portable device application that clearly shows and tells just the information we need to know only when appropriate to a variety of contexts. There are multiple existing memory improvement apps, mind maps, and reminder settings, as well as guidance programs for social interactions and integration back into society. It is notable, however, that none of these apps integrate all of the above as one main point at a time for ease of navigation and understanding. 1ata is easy on the eyes and ears, and takes only a few seconds to learn or adapt, with graduated introduction of features appropriate to physical and mental needs as they change in time.

It will be part of the retraining of neural patterns to set up 1ata for ourselves, and the process will be fun and social. Personal settings remain private, but those to share with family and caregivers show up in a unique communication theater. Important information that we’d like to recall shows up only when appropriate, as when the current person, time, or place is occuring in the moment. Integrated cuing derives from comes from our own preferences, goals and priorities, including the artifical intelligence options and graduated learning programs. Pieces of information are right where we find them, always in the same place on the 1ata screen.

The software will empower those of us with a variety of communication challenges to better understand and express complex messages. Users will be able to control the rate of speed and how input shows up, and also rely on the recommended settings of family members, caregivers and helping professionals who add their feedback as needed. The software comes with templates that we customize for ourselves in concert with those we trust to choose cues that make sense from, and are inclusive of, everyone’s perspectives.


1ata lets users set up and run their own maps, with templates they choose. As able, we set options for individual privacy and autonomy that gives control to the primary user. Users and helpers will set up cues to help enable helpful actions for foreseeable circumstances in the lives of the app user. Together, users and family members easily change options to adapt to circumstances, and meet changing needs as through the course of an illness, to show priorities in different contexts, and to foster progress through learning. For example users can receive subtle social cueing and reminders about elements related to individuals, and get help recalling coping skills in a variety of situations. Users and their caregivers will set up subtle reminders as appropriate, per goals ranked by users’ settings and tracking their own routines. There is no understating the importance of allowing, as able, personal agency in context with the needs of others, within a compassionate theater for honest feedback. The application will also conform, as much as possible, to individual physical needs for communication through simplified touch screen actions. The tool will be adaptable for even for those who have no means to express themselves but for their eyes. User will be able to set cues to be relayed with non-visual actions for subtle support in social situations. The application will include a core set of items and actions, and is designed to integrate with USHIN networking and provide a portal to other programs for the cognitively disabled such as emergency services and therapeutic programs. There will also be assistance for disabled users to access ushers and get help navigating public digital knowledge networks.

1ata, a private app which has no back door, lets people, in their confusion, find relief and memory boosts by tagging items with cues for people’s names and topics you like to discuss together.


The concept of this app was inspired by the specific needs of people coping with traumatic brain injury; however, the utility would extend to multiple communities including people with emotional disturbances (PTSD, anxiety and related disorders, acute grief, post-addiction treatment), memory impairments, movement disorders, and sensory differences (multiple sclerosis, autism, epilepsy, ocular disease). The pilot of this app also aims to collaborate with social workers, family and therapists for brain injuries and disorders primarily, but could extend to other groups who may benefit from its platform. Importantly, this platform would integrate with non-digital components of recovery including physical and emotional therapy, social interactions, and task navigation in digital and non-digital spheres.

Solutions considered

Market research among groups of individuals with brain injury and cognitive impairments, as well as the rehabilitation and social service centers that serve them, will be a critical component of our product development. 1ata is meant to be utilized in conjunction with non-digital supports and professional therapy. As such, the target audiences for market research will be families and professionals who live and/or work with individuals with traumatic brain injuries (TBI’s) and other cognitive impairments.

Decision Criteria: Whom to work with and ranking criteria

USHIN, Inc. plans to collaborate with funders and contributors who have a vested interest in persons with cognitive impairments, but without their own stipulations regarding product outcome. In other words, we seek collaborators who will fortify our established goals and support the unfolding of this project on its own terms, and not on the terms of any specific grant.

After researching the needs of diagnosis-identified groups, such as volunteers from brain injury support groups, their families, and caregivers, we will build a touch-screen interface that helps people be more active in their lives.


Our vision is to continue to develop features as long as the program meets the needs of those mentally, and sometimes physically, in need of self-set prompting. Our mission is to establish a minimum viable product that fulfills our commitment to create a super-simple, easy on the eyes, powerful USHIN graphical interface based on meaning shapes and the semantic screen.

With gratitude to Lindsey Retterath, MD